10/5/2023 0 Comments Hangar extender ksp![]() Since then I have moved on to a bigger rig but still use the open gl mod for testing purposes. At the time I was running ATI and I had to alt tab in and out of the game to fix the issue, Then restart the game and it worked fine, When it happened I got a black screen and kerbal was only showing up in a small square in the bottom right corner of the screen. I have found Kerbal on that rig ran better in windows mode and not full screen with tons of mods added in. I have ran into that issue too, but it only happened when I changed from windows to full screen mode, What is tour resolution setting? and you got ati or nvidia card? I got a problem with around 300 part outpost on minmus. I have over 50 parts and several whole mods for kerbal, I barely use 1.9gb. Originally posted by Shoobox:you do realize there is an extension you can add for mods to utilize less memory and dump it on your graphics. I have over 50 parts and several whole mods for kerbal, I barely use 1.9gb. Extend your VAB/SPH so you can build really massive rockets. (This does not work if you have the Steam version, as the start menu link then links to Steam) If the work area and camera movement stays small after loading the SPH/VAB, press the hotkey to reattempt the fix. Right-click on Kerbal Space Program in there, and put the "-force-opengl" at the end of the "target"-field,Īgain with a blank in between. Reset hangar camera view Customize hotkeys KSP-AVC versioning support Fine adjustments of rotation and translation now working Vertical/Horizontal snap: Place the part, then once the part is placed, hover over the part with your mouse and press the Vertical or Horizontal snap hotkey. Translation: haha heavy missile go frrrrrrrrrrrrrr boooooom wooosh Required mods: 'BDArmory' or 'BDArmory for Runway Project'. You can now put that shortcut where you need it, e.g.Īlternatively, if you want to start KSP through the start menu, this mod adds 4 new missiles to the game that are extreamly overpowered to avoid having more than 8 missiles on a fighter and to avoid missile spam. Right-click KSP.exe, select "Create shortcut", and put "-force-opengl" in the "Target"įield after the quotation marks, with a blank in between. License: Creative Commons Attribution 4.0 International. Or if you don't want to start through Steam, open your Kerbal Space Program folder, v1.1 -Added re-bindable hot key to scale the hangar. If you start the KSP.exe manually it will ignore your Steam launch options! You have to start the game out of steam (or the start menu) for this to work, If you use Steam, simply right-click Kerbal Space Program in your Library,Ĭlick "Set launch options." and put in "-force-opengl". Toolbar Controller (ToolbarController 1:0.1.9.You do realize there is an extension you can add for mods to utilize less memory and dump it on your graphics. Stock Waterfall Effects (StockWaterfallEffects 0.7.0) ![]() Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) I wanted to get Hangar extender, but it doesnt work (as in, the icon on the toolbar doesnt show up) Right now, in the gamedata folder for KSP, i have in this order: 000ClickThroughBlocker 001ToolbarControl CarnationREDFlexiblePart FShangarExtender Squad SquadExpansion ZeroMiniAVC here is the screenshot. Making History (MakingHistory-DLC 1.12.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Hangar Extender (HangerExtenderExtended 3.6.0.2) I have attempted doing a completely fresh install of KSP and installing scatterer alone with no other mods and have the same issue.Īstronomer's Visual Pack (AstronomersVisualPack 3:v4.13)Īstronomer's Visual Pack-2k Textures (AVP-2kTextures v1.13)īreaking Ground (BreakingGround-DLC 1.7.1)ĬlickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)Įnvironmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) My guess is that the atmosphere and objects are rendering in the wrong order but not sure. Image 7: Higher atmosphere, looking at craft from level point of view When looking at the craft from a level view, the portion of the craft which is obstructing the atmosphere is translucent while the portion that is obstructing normal space is solid. Image 6: Higher atmosphere, looking at craft from below. When looking at the craft in higher atmosphere from below, the craft is much more solid and less translucent. Image 5: On runway, looking at craft from below When looking from below the craft, the craft appears translucent. ![]() Image 4: On runway, Looking at craft from above Upon launching a craft, The issue returns and when looking from above the craft only a blue screen and the engine plumes are visible. When inside a building however, the issue does not persist and everything can be viewed normally. Upon loading into KSP, only the atmosphere is visible and the land, water and buildings are all invisible.
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